Mystara

Session 24
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Session 23
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Session 22
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Session 21
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Session 20
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Session 19
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Session 18
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Session 17
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Old Session 16
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Old Session 15
Can I hit a blind man?

Fyrmont 16 cont.

After defeating the weird cloaker monster, the group inspected the hapless slack-jawed hobgoblin in the room. It was determined his cloak was magical and the group decided to relieve him of this burden. It turned out to be a clock of protection + 2 (treat as the amulet of protection + 2).

The group opened the door and found a winding corredor with many doors. The first contained a human blacksmith and his 2 orc assistants. The confinced the group that they were not a threat, and gave some information and were allowed to live. The blacksmith requested that his wife in the next room not be harmed. The wife in the other room, quickly shooed the group away as they were tracking mud on the floor she was busy sweeping.

In another room, the group found 8 sleeping goblins. Oswald tried to steal all of their weapons, but failed on the 4th. The waking goblins were quickly slain. In another room they found two hobgoblin sergents that appeared to have finished a drinking contest. They didn’t put up much of a fight.

In the next room the group meet a merchant who was here on buisness to buy slaves. The group made it clear that he was not to buy slaves and if they other caught him again he would be killed. He assured the group they would not catch him again.

In another room was 8 kobolds and 8 goblins betting on a fight between a halfling and a badger. The group posed as betters and got into position and started to slaughter them. The halfling took advantage of this and slew one himself.

The group went back to the room where the fight was and discovered the halfling had already left. They captured the badger and riled him up and threw him in the room with the merchant. The merchant killed it easy and came out mad. (We just decided the group killed him without going through the motions). The group found a map of the slave route which leads to fort doom, which is in the Barony of Halag (run by Duke Stephen Karameikos’s cousin).

Finally the group found the dining room (they were told there was stairs here that lead down to the lower level where Markessa, the leader of this site lives).

Here they fought a tough warlord named Icar, who appeared to be blind. He was assisted by 8 Hobboblin archers (like Grulog) and 3 wereboars. 3 members of the group contracted Moon-tusk fever. The last hobgoblin archer was about to run away when Gaar offered him to join you. He seemed interested/releived. The group was discussing how to “initiate” him (given what happened last time). This is were we left off. The group was planing on an extended rest.

On Icar the group found a greatsword or great opportunity, and forgemaster gloves. They also found a message in brail, and a ring of keys. In the room is a large firepit. In addition to the door you came in, there are 5 (I believe) doors. Behind one you heard the squealing of a boar. (I think you guys killed it but I could be wrong). You were debating on where to rest.

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