Old Session 2
The Iron Ring Part 1

Felmont 11, Continued:

….Since the group didn’t get the hint to leave the crypt, and disturbed more sarcophagi, more skeletons appeared as well as a wight. After dispatching the horde of skeletons they searched the ziggurat a secret compartment was found. This was full of ancient Nithian artifacts.

The group continued searching the sewers and eventually came out near the docks. Here they found a few iron ring thugs loading a couple of prisoners into a small boat. One of these prisoners was Magnus Lightforge. The other was a merchant from the caravan, that Magnus was protecting. With Magnus help the group defeated the thugs. The merchant informed the group about a secret entrance that the iron ring was using to hide a few more future slaves, including Juster Dainworth. He then ran to fetch the city guard. The group headed to the secret door and burst into the hideout, where 4 iron ring thugs guarded the last remaining slaves. After the fight it was discovered that a few more merchants had already been taken away. Their fates remain unknown.

As the group headed back out, a group of city guards were inspecting the ziggurat. Sergeant Wilko greeted the group and escorted them to meet Captain Mikel Vorloi, whom they had hoped to speak with the night before.
Skitch sneaked off at the sight of the guards.

Old Session 1
Into the sewers

Felmont 10, continued:

As the group traveled to Specularum, they saw occasional flashes of light ahead. Eventually they were ambushed by kobolds. Gaar got the campaign off to a good start by killing a minion with a daily power.

The group later has several strange encounters on the way to Specularum.

First a farmer ran out of a field of corn (Kelson’s farm) claiming that a young dragon was destroying his crops. He asked the heroes to take care of it. The group did see a dragon, but sensed deception from the farmer and declined to help. The farmer ran off in a huff.

Next the group encounter a group of migrant workers picking apples. The sold the group a bussel. Finally they meet another group that seemed very interested in buying apples.

The group arrives at the gates of Specularum and plan to report the suspicious farmer but learn the captain of the guard is off duty for the rest of the night. They are directed to the Juggling Ogre and spend the night.

Felmont 11:

In the morning overhear commotion in the streets. They learn that Juster Dainworth has been kidnapped by thugs. His wife Selina urges them to rescue him. The group meet a shady character named Skritch in the ally who is a rejected member of the Iron Ring, one of the 3 thieves guildes in the city. He offers to help so he can get some revenge on them.

The group follows the trial down to the sewers. The first fight a group of deadly spiders. Then backtrack and come across an ancient Ziggurat belonging to an ancient civilization known as Nithia. The enter and disturb some sarcophagus and are attacked by a large group of skeletons.
At first the skeletons just try to push the group out. But then things escalate…..

Before they were heroes

Here is a timeline of events that have brought the party together along with a few other world events of note.

The current year is 1004. The year consists of 12 months each with 28 days. The months (in Thyatian calender) are: Nuwmont, Vatermont, Thaumont, Flaurmont, Yarthmont, Klarmont, Felmont, Fyrmont, Ambyrmont, Sviftmont, Eirmont, Kaldmont.

28 Thaumont: Bruen Lightforge leaves Rockhome under mysterious circumstances.

9 Flaurmont: Sorek receives a strange visit from Bruen Lightforge.

10 Flaurmont: Gladiator slave named Gaar buys freedom in Thyatis city. Flees Thyatis.

25 Flaurmont: Assisnination attempt on Priest of Thor in Vestmont

26 Flaurmont: Avenger named Darqwan assigned to investigate possibility that assasin will be part of Dwarven caravan in Rockhome, leaves for capital of Rockhome, Dengar.

1 Yarthmont: Dinah in Irendi asked by Brother Han to adventure in Karameikos, makes plan to travel to arrive in Threshold in Karemiekos.

8 Magnus Lightforge leaves home to investigate fathers disappearance, heads to Dengar

14 Yarthmont: Magnus Lightforge and Darqwan hired as guard for the caravan.

15 Yarthmont: Darqwan and Magnus and caravan leave Dengar.

16 Yarthmont: Riot occurs in Thyatis city as lower class storm the collisium. Riots caused by noblemen skimming money reserved for bread for the poor, which is now “swimming with maggots”. Good thing Gaar got out in time.

5 Klarmont: Caravan arrives at Selenica in Darokin

6 Klarmont: Gaar arrives at Selenica, learns that caravan will continue to Specularum in Karameikos. Hired as guard for caravan.

10 Klarmont: Caravan leaves Selenica

23 Klarmont: Bruen Lightforge leaves for Haven

25 Klarmont: Dinah arrives in Threshold.

26 Klarmont: Caravan arrives in Threshold

1 Felmont: Caravan leaves Threshold, with Dinah as new guard.

10 Felmont: Offical start day of compaign.

In the morning as the caravan was preparing to set off for the day a spectacular event was witnessed.

A large green dragon flys over the road just north of where the caravan is, it is coming fast from the north west. About 5 seconds later a second large green dragon flies over, appearing to be in hot pursuit. The two dragons fly across the river to the east of you. About 15 seconds later you notice a third much larger green dragon flying lethargically after the first two. It is much larger then any dragon you have heard about and appears to be very ancient. It is barely flying above the trees, and its tail hits some of them causing pine cones to fall on the caravan. This causes the dragon to increase its altitude. The first dragon make a u-turn and slams into the 2nd. The two dragons can be seen to be clawing and biting each other, as the 1st continues to fly back the way it came. Then the 1st dragon spots the larger dragon and lets out a panicked roar, and burst past it as the third uses its breath weapon on the 1st. The 1st dragon did not seem aware it was being pursued by the 3rd until too late. The 2nd and 3rd dragons continue to pursue the 1st back the way they came. You can see them flying for miles until finally they look to be the size of bees. Finally you witness one fall from the sky. It is too far away to determine which one, but it is a good guess it was not the 3rd. The other two appear to continue flying north west until you cant see them anymore.

This of course is the talk of many rumors and debate amongst the caravan. Of course just about everyone in the caravan is a foreigner, or not from this part of Karameikos, so not much useful information is gathered (at least not to the point you can consider it to be reliable).
The caravan stops a few miles from the city gates of Specularum to eat lunch. It is tradition to meet a old Dwarf hermit named Sorek at this spot and invite him to lunch. This is the spot where his cart broke down as part of the caravan ?? years ago. His cart has been moved about a tenth of a mile off the road.

While eating lunch travelers going in opposite direction stop for a few minutes and trade rumors. Rumors are that there have been some humoniods (goblins, kobolds, orcs???) seen roaming the countryside the last few days. Also major news is that a Alphatian was found dead in the Canals of Glantri City and that the princes of Glantri have accused Alphatia of sending a spy. Alphatia has denied it, and accused Glantri of murder.

Lunch is done, and the caravan is ready to move on. Suddenly one of the last carts in the caravan falls into a “pot hole” and breaks a wheel. Much of the merchants wares spill out onto the road. Many of the merchants start to laugh before they realize what a mess it has made. Several dwarves tease Sorek about not having the King fix the road after all these years (its not actually the same hole). Laughter dies down once the seriousness of the incident becomes clear. They estimate that it will take some time to fix the wheel and reload the cart safely. The caraven cant wait that long for one cart, so it is decided to leave the cart behind until it can be repaired.

After much discussion it is decided that three guards will be left behind with the cart. Darqwan, Gaar and the Shaman are asked to stay behind and meetup with the caravan in Specularum. The owner of the cart, not feeling safe with only three guards, asks Sorek if he would mind staying with the cart and helping escort him the last few miles to the city.

After a 3 or 4 hours the cart is ready to go again, with luck they can reach the city gate and set up the cart in the market before the end of the day.


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