Old Session 12
Gaar _IS_ the attack (so long Darqwan)

Frymont 10 Cont.

Back in his office Gremag bargains for his life. In exchange for his freedom and assistance in faking his death to prevent the Iron Ring from pursuing him for failure, Gremag provides information on another slaver compound outside of Luln. He also gives the group information on guards, traps and more slaves in the compound. He informs them of a temple where some slaves will be sacrificed shortly.

Darqwan volunteers to guard Gremag and the freed slaves while the group goes to save the remaining slaves. After a few minor combats, the group comes to a trap door under the temple, and are able to assult the temple. While fighting the clerics in the temple, a Troll is magically summoned.

Durring the combat, Gaar is grabbed by the Troll. During the battle Gaar is not just attacked by the troll, the troll attacks with him, using him as a club.

The Group then continues on through a corridor with some Glyphes that the group detects and avoids. They then fight some more guards who are guarding the entrance (exit). This guards use a special balista that shoots fire.

Now that the way out has been found, the group heads back to get Darqwan and show the slaves the way out. While they were gone Darqwan put Gremag in one of the cells. He then went to where the rest of the slaves were waiting for a safe way out. They were being guarded by a Longtooth shifter Named Forinar, who happened to be a skilled ranger. He had been a captive in the second room of slaves. Darqwan relieved Forinar, who went to patrol. While he was gone, a traitor (or plant) in the midst of the slaves caught Darqwan unawares and slew him. He then freed Gremag and the two of them escaped.

The group then leads the rest of the group to saftey (they head to Luln). Meanwhile the swordmage declines to adventure with the group anymore and disappears into obscurity. Forinar meanwhile joins the group.

The group heads back to Specularum.

Old Session 11
Introducing Forinar

Frymont 10 Cont.

The group explores the compound and perhaps have some insignificant encounters with guards. Eventually they come to a doorway. As they open the door they find a long stairway down. Halfway down the stairway, the stairway turns into a ramp and the group slide down to the bottom, lying prone. The find themselves face to face with several wolfs, as well as surrounded by crossbowmen lining the walls, with a small moat between them.

Behind a desk is Gremag the leader of the slave-pits. After a short monologue, he cowardly swallows a potion of invisibility and joins the fray. He uses this tactic several times through the battle, until all his support is dead. At this point he swallows another potion and flees down a ladder in the back

The group is able to follow the sounds of his running footsteps trough the tunnels below. He eventually goes up some steps and the group follows. He is found entangled by some living plants in a haunted garden.

The group captures him alive and take him back to his “office” for questioning.

Old Session 10

Frymont 9

The group wakes up from their long travel in crates. They find themselves in a “pit” that is 50 by 50, and 25 feet tall. The pit is divided into a 5×5 grid of cells each 10×10′ and 15 feet tall (so there is anouther 10 feet above the top of the cell to the ceiling. All of the “walls” are made of bars, except the boarders of the pit, which are made of stone. The bars are about 8 inches apart (or whatever is typical of a jail cell). The bars connect to a series of rails at the top which are 6 inches wide. The top of the cage is hinged, so that the ceiling can open into the cell. All cells that are occupied are closed. All empty cells have the top in the open position.

In addition to the 4 current members of our group, are several humans and a couple of halflings. There is also a mysterious swordmage Goliath named Rendil. This is the first goliath the group has ever seen.

Frymont 10

About a day after you arrive you see Armos, the guy who captured you, standing in the doorway on the west. He is smoking a cigar. He exhales down into the cells, and the halflings try to take in the second hand smoke. He is talking to a guard (that you have not seen before), and one of the ant people approaches them.

Armos says (in a loader voice then really necessary). Put our new guest in cell B1."

Unnamed Guard: “Uh, actually that cell is already occupied. He is currently on maintaince duty. Besides I have already put her in the main slave chamber.”

Armos: “I don’t care, move her into A2 then.”

G: “fine, as you wish sir, but I need to check with Gremag first.”

Armos grabs him and says “NO YOU DON’T. I have authority on this”

G gulps and heads off. Armos remains smoking his cigar, with a cat-who-ate-the-canary grin. He gives Gaar a little wink.

G returns a few minutes later with a new prisoner and gives the ant-man a command to place her in cell A2. The ant-man then yells something in a language you don’t recognize. He drags the new prisoner over and pushs her into the cell next to Gaar. She catches the bars on the side so that she can slide safely down without hurting herself. The ant-man yells again, and the lid raises so that she is enclosed like everyone else.

Gaar looks over and recognizers her. She is Sophia Tinakous, the wife of Gaar’s previous owner.

Armos says: “I thought a familiar face would cheer you up Gaar! I’m interested to see your reaction to her. Do you hate her? Or are you grateful to her? We already punished her husband for letting you go. He claimed it was her that let you go. I kinda wonder if he told the truth. I wasn’t there so I can’t say. Regardless, we figure she will do very nicely in some of our bordello’s. She’s quite the looker, ah!”

With that he gives a wave and says “Goodday all, maybe I’ll see you at the stockaides.”

The guards are a strange half ant half humanoid creatures that walk on top of the cells. The halfling say they have been working on fixing some of the cells whose lids won’t open. The halflings know how to fix it, but have been pretending that they cant be fixed. A plan is made to fix the lids and open them when the guards are standing on them. The halflings will be in a position to open and close the lids based on the heroes instructions. The group is able to get the ant people in the cells and fight them with no weapons (except those they get off of the ant-people). They are able to escape out of the cells.

They then find there way to a room more tradition style cells, that are full of dozens of slaves. As the group enters, so does a group of guards escorting a few potential buyers. The group kills the guards. One of the buyers manages to escape.

A quick search of the area reveals a room with all of their gear, but none of their money. A note on Sorek’s ritual book and scrolls says to deliver to Markesa

Old Session 9
You had a bad day

Frymont 4

Group got a free ride from Havin to Kelvin. While in Kelvin meet some horse trains that asked for assistance in transporting their horses. They planned to leave in a week, which gave the group time to go back to Specularum.

Frymont 5

Leave for Specularum

Frymont 6

The group arrives in Specularum and are approached by Skritch. He informs the group that a Iron Ring courier disappeared on the road from Specularum to Kelvin. He was carrying a letter to the unofficial headquarters of the Iron Ring in Threshold. Skritch suggested that there might be some important information in the messages.

They also talk to Captain Vorloi. He informs the group that several people have disappeared on the road in the last week or so, and asks the group if they can investigate. The group manages to convince the families of the missing to offer up a reward. The group leaves that afternoon.

About 2 hours north of Specularum, the group encounter one of the baby green dragons. The manage to keep it calm as they try to figure a way into the cave behind it, where perhaps it victims corpses remain. After some time its sibling arrives and the two start to scrabble. Eventually the new sibling convinces the other to follow it home.

The group enters the cave and finds the missing people. They also find the missing courier and his letter. The group reads it in the cave, then as the exit the cave they discover a large group of iron ring thugs have come looking for the letter as well. Apparently they were hiding from the dragon waiting for an opportunity to get it themselves.

An Epic battle ensued. One of the iron ring was heard to say, “hey I thought there would be 5 of them. There’s only 4, we should be able to win this easily.” Some bad luck ensued where they were cornered and the apposing controller was able to target all of them on more then one occasion. At one point the Dinah, the healer, was unconscious, but when she became conscious an enemy berserker was immobilized right in front of her. She tried bluffing that she was still unconscious, but eventually the berserker caught on.

Finally it was down to Sorek and Gaar vs. Armos Hammerhand and a berserker. Sorek and Gaar started kiting the enemies and this allowed them to come close to pulling it out. But alas it was not to be.

Gaar was prodded awake in the cave. He found himself being taunted by Armos. As he lay there memories started to flood back. He remembered the day his parents died, and he could see Hammerhand swinging the sword that severed his parents head right in front of him. Hammerhand seemed to take pleasure in take Gaar into slavery for a second time.

Eventually the berserker came back with a cart that the group (unconscious at the time) was loaded into, and transported in secret to the slavers slave pits.

Old Session 8
Wedding? But I don't have a thing to wear...

Felmont 23 cont.

After pruning the roses, the group come across a strange tentacled creature called a decapus.

Finally the group found a cleric in the process of casting a ritual to make the dome permanent. He is joined by some friends, including a werewolf. The group defeats the cleric and stop the ritual. The group is so depleted they decide to rest up. The build a barrier out of dead bodies, but unfortunatly they have to fight off two groups of wandering monsters, including a couple of harpies.

Felmont 24

After waking up the group finally finds the eye. As they approach, the dragon statuettes react and summon a white dragon. The dragon breaths on the eye, destroying it. Immediatly everyone turns back to flesh, and the ill effects of the magics of the eye are reversed.

The group meets Princess Argenta, who introduces her fiance Ellis the Strong, who is the master of the white dragon. The group is invited to stay for the wedding in a week. They meet Mirabus, the wizard they saw shaving. He is instant on getting his staff back. He compromises by crafting a new staf for Sorek, so he can keep his old staff.

After the wedding and celebrations the group leaves for Specularum again.

Frymont 2

Group leaves for Kelvin, where they will catch another boat to Specularum.

Old Session 7
Maybe we shouldn't stop to smell the roses

Felmont 23

The group uses the hand of fate to help expedite their search, they are pointed upstairs and make their way up the stairs. After fighting some troglodytes the group descovers the room of a wizard. The wizard seems to be turned to stone in the process of shaving. The group sees a strange cat that ca change into a panther. Sorek finds a nice staff.

The group makes it way to a garden that has been twisted by the magic of the eye. The vines and roses come alive to attack the group.

Old Session 6
Darqwan dies (but he got better!)

The group low on resource decided to continue on. They entered a room full of orcs. During the battle Darqwan was slain. However during the night he was resurected by the Protector. The group also woke up feeling stronger then before (level 3).

After more battles, the group found a second statuette of a dragon. During the next extended rest the group received another dream, in which the Protector informed the group there was only about 36 hours left before the curse became permanent. She promised to use the last of her powers to free them if they failed.

There was an earthquake that blocked off some of the unexplored parts of the Palace.

Old session 5
a harp, a statue and a dog

Felmont 22:

After a good nights sleep the group continues on. After fighting some zombies they find a statuette of a Dragon, which might help destroy the eye of Arik. They also meet a ghost of a musician who gives the group a harp that may help destroy the eye. She tells the group the notes to play.

They encounter an insane man and a large wolf. Afterwards discover man was formerly the captain of the guards, and the wolf his pet collie. Through the exploration the group has noticed most people were turned to stone, but some where transformed like the captain and his dog.

Also humanoids have taken over the palace, but fortunately they don’t seem to be organized and are mostly just squatters.

Despite being low on resources, the group carries on. This could be a decision they regret….

Old Session 4
Off to the Silver Princess Palace to rescue Magnus's dad

Felmont 12

The group talks to Captain Vorloi and tells him what they found. They inform him that he has a mole in his guards. He says he will look into it. He askes the group if they are interested in helping a friend of his in Darokin. Magnus points out that he needs to find his father and the group decides to help him instead.

Felmont 13

Group trains to 2nd level

Felmont 14

Sorek reveals that Bruen Lightforge visited him a few weeks ago. He seemed to be looking for some weapon he loaned to another Dwarf named Sorek. Apparently he was confused. He mentioned something about an Eye, and left the next day.

Following clues on the street the group eventually consulted with Bolto Nordenshield and the Church of Traladara. Eventually it was determined that Bruno headed to Haven, a small “Kingdom” within Karameikos.

Felmont 15

The group leaves for Haven via river boat.

Felmont 20

The group arrives in Haven and find get directions to the Palace of the Silver Princess, up in the mountains.

Felmont 21

Arrive at the palace and find it encased in some crimson dome. They are contacted by an immortal Thendara, aka the Protector. The immortal is only concerned with the welfare of Haven. Thendra asks for their help, and is able to open a doorway for a short time.

The group finds Bruen turned into stone, in the act of knocking on the door.

The group had a few minor battles with rats, skeletons and a green slime.

They continued on ….

Old Session 3
Farmer Kelson I presume?

Felmont 11 Cont:

The group met Captain Vorloi and turned over the Nithian Artifiacts to him. He gave them a receipt for them so they could collect a finders fee from the treasury.

The group told him about the farmer at Kelsons farm. Based on the information given to the guards the night before a group had been sent out to investigate, since the description of the farmer did not match the real Keson. They found Kelson and his family slaughtered.

During the previous night the group had learned a few things about the dragons they had seen. The dragons are cursed. For generations a mother dragon would have two dragonlings, a male and female. These children would then mate and have two dragonlings themselves. Upon the birth of the dragonlings the mother and grandmother will kill the male dragon. The older generations of the dragons seem to sleep for years at a time as part of the curse. The group had witnessed the murder of the father dragon after the birth of the children.

Upon hearing that the imposter farmer had wanted the group to kill a baby dragon, concern was raised over what the mother and grandmother would do if a baby was killed.

Vorloi thought it was imperitive the group capture the imposter before he could trick someone else into killing the baby dragon.

The group managed to find a group of Kobolds(?) in the corn. A fight insued. Just as victory seemed assured, the imposter managed to summon another group of Kobolds who were further down the road. The group was victourious and managed to take the imposter alive.

At the farm the group found a cart with a barrel full of a substance that was used to lure the dragon to the farmers crops. Also found was a crate full of tabords with the city guards emblems on them.

The imposter was strong willed and did not reveal much information. However when asked how he served he answered simply:

“Who am I “in league with”? Oh, you’ll find out eventually. You’ll be “in league with” him too in a few short years. So why couldn’t you just do the valiant deed of killing the stupid hatchling? Isn’t that what heroes do, hmmm?" Looking at Sorek, ‘So invoker of Ixion, do these silly worshipers of Thor follow you the way Thor follows Ixion? Why don’t you convert to Bozdogan now, it will make things easier on you when we serve the same master!’

Eventually the group decides to take him back to the guards for imprisonment, to which he replies:

“Interesting, you have confidence in the guards of Specularum. The same ones who allowed me to take my pick of tabords. Well then what are you waiting for, hop to it, lets get going. "

Who his master is he never revealed. Amongst his money the group found coins minted from unfamiliar lands.


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